Jallot the Scented

Jallot the Scented is a rare being - blessed by Slaaneth through the light of the Black Moon, she is a creature of the wilds. Inured to the cold, she wears nothing upon her form, able even to share her blessings with others. She can transform herself into an immense were, easily reaching eighteen feet in height - her lumbering steps are swift through sheer length of stride, her raw force immense, though clumsy due to the sheer scale involved.

Game Rules
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Fear Points Fear Effect
Human 4/5.5 3/4.5 3/3.5 3/4 3/4 1/2 3/5.5 1/2 7/9 7/8 7/8.5 8/8.5 0 0 None
Wolf-Man 8/5.5 3/4.5 3/3.5 7/4 6/4 2/2 1/5.5 1/2 8/9 6/8 8/8.5 9/8.5 0 2 None

Jallot in her human form has the following Mutations:

Jallot in her Wolf-Man form has the following Mutations:

Jallot has the following Rewards in both forms:

Jallot has the following Rewards in her Human form:

Jallot has the following Rewards in her Wolf-Man Form:

Jallot has the following Equipment:

Battered Hatchet

Greatsword

Daemon Prince Sword


Appearance
Human

Jallot is a human woman, standing five foot ten with a wiry frame and pale skin. She wears little beyond a ragged, black cloak, preferring to leave herself open to the world, the aging spear of her protector in her hand.

Her white hair has been messily cut with improper blades, enhancing the wild and calculating look in her green eyes.

Her body is marked with fading scars and a holy black tattoo, carved across the space between her groin and her abs - the rough etching of a circle with a pillar rising from it, a pair of curves extending from it, one stretching towards her hips and the other a rounded arrow beating against her belly button. It was filled with ground Warpstone and lampblack, ensuring her status as Champion would take.

Wolf-Girl

Jallot is a colossal figure, a furred humanoid with the head of a wolf that stands at seventeen and a half feet tall. Her fur is a crisp white, her body otherwise uncovered - no set of armour would survive the Change, after all. The battered hatchet she wields is like a toothpick in her hands, but it serves its purpose.

Her eyes are almost filled by their pupil, as is common with wolves, though its green colouring may not be. Her snout is filled with sharp, carnivorous teeth.

While her scars may be invisible through the fur, somehow the mark of Slaaneth above her genitals is clearly visible, almost glowing with faint purple light.


Q'Phaen'Nilio Stats
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power
Q'Phaen'Nilio 5.5 4.5 3.5 4 4 2 5.5 2 9 8 8.5 8.5 0

Has the following Attributes:

Stores the following Spells: Acquiescance x4

Acquiescance

Spell Level: 1

Magic Points: 3

Range: Touch

Made during the Fight phase in addition to normal attacks, after all other attacks have been made. The caster must roll to Hit as if a melee attack, followed by the caster rolling under their own Initiative. Non-daemonic targets then receive a Magic Saving Throw.
Followers and Daemons of Slaanesh become immune to all Psychology and suffer -2 Initiative.
Followers and Daemons of Khorne spend D6 turns travelling D4" in a random direction and then die.
Other targets have all statistics halved and must roll 1d6 at the start of every turn. On a 1-3, the afflicted can take no actions that turn. On a 4+, the target is subject to Stupidity for that turn.


Q'Phaen'Nilio Description

Daemon Weapon Stats

Daemon Weapons have an aura that is immediately obvious to any mage that touches it.

Daemon Weapons cause damage to creatures that are normally immune to weapon attacks.

You cannot make Magic Saving Throws against the attacks of Daemon Weapons.

Daemon Weapons dispel auras on contact.

Daemon Weapons have a bonus to Hit equal to the number of the bound daemon's attacks - in this case, 7.

The wielder of the Weapon may use the Willpower of the bound daemon - in this case, 7.

Any Wound caused by a daemon weapon will kill the target.

The Strength of those killed by the blade is distributed between the blade and the wielder. One third is absorbed by the blade, and is retained until the end of the battle or until Sated - for each point of Strength added to this total, the blade causes the target to apply -1 to their Saving Throw. One third is added to the wielder's Strength for the remainder of battle, though the wielder collapses into unconsciousness if they absorb three times their original Strength in this way.

When the blade has absorbed 13 points of strength, the wielder must test WP every time it slays a model to avoid entering a killing fury, causing them to attempt to attack the closest enemy in melee at all times, and turn on allies when out of enemies. If the user fails to kill an enemy at least every three turns, their characteristics are halved for the remainder of battle due to pain as the blade turns on them.

When the blade has absorbed 26 points of Strength, it becomes Sated, losing the benefits listed below dispelling Auras.

The wielder may cast magic through the blade, using the spells known by the daemon - these are six random spells of random levels rolled at the start of combat, no test needed to cast, and replaced with a random spell when cast. If a spell is rolled for a spell level that the daemon does not possess the Slaaneshi spell of, then the Slaaneshi spell is generated.

If the wielder is slain, as an intentional act using an appropriately leveled Summon spell, or when the wielder acts against the tenets of their god, the daemon may be released from within the blade to a point within 3" of the wielder. In such circumstances, the blade is considered sated. The daemon fights under the control of the controlling player for one round, but rolls on a d100 table on the subsequent round.


Daemon Prince Stats

Harpy

Eye of Gods

Eye of Gods

Eye of Gods

Gift of the Gods Face of Fiend (Lick attack)

Eye of Gods

Eye of Gods

Chaos Attribute Growth (x4)

Gift of the Gods Hermaphrodite

Eye of Gods: Daemonhood (Grow x1.5, gain Horns, Wings [min 0, max 32, accel 8], Tail, and Greater Daemon magic)

1 Pact-Ally

If reduced to last wound, roll 1d6.
1-2: No effect.
3-4: Summon 3 Daemonettes (50% chance of Mounted) and 75% chance of 3 Fiends immediately.
5: Summons 6 Daemonettes (50% chance of Mounted) and 75% chance of 6 Fiends immediately.
6: Summons a Keeper of Secrets, and 50% chance of result 5. Keeper of Secrets will not put itself in danger or suffer indignity.

May use Summoning spells for up to 6 Daemonettes (50% chance of Mounted) and 6 Fiends (25% chance Fiends ignore call).

Invulnerable to normal weapons.

All attacks are Magical and do not allow Saving Throws.

Instability

Immune to psychological effects not caused by gods.

Always succeeds in casting spells.

Magically Vulnerable, may make Magic Saving Throws against Daemonic spells.

Fear 12" +2, +1 if target is under 10' tall.

Six spells available at all times, randomly determined on battle start, randomly renewed when used (Spell Level 1D4), First spell available of any level is Slaaneshi

Attacks are 1 Gore, 1 Lick, and 5 Weapon

Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Level Daemonic Power
Daemon Prince 10 2 0 10 9 30 2 7 6 4 7 7 1 6D6

Chaos Spear

Lick attack: WP save vs Stupidity until end of battle.


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